Some of the controls can be a bit fiddly, too – holding down the 元 button to run, for instance, all too often descends into a scramble that results in you pointing your weapon around and looking silly before you’re set upon by a relentless Kamikaze troop. It’s a small kick in the teeth for realism, even though everything feels suitably explosive and war-like, and a problem that wasn’t so evident in Modern Warfare. If you don’t fancy leading from the front, you’ll be stuck in the same place, fighting endlessly respawning Japanese troops before you do it all again in the next part of the level. The linearity shines through, with your character – a lowly Private – being the only one capable of triggering the next part of the level. While this sequence – that sees you first fighting your way across a beach, and then inland – acts as a superb introduction to the frantic and explosive gameplay that we’ve come to expect from Call of Duty, it’s also an early showcase as to some of this game’s problems.
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